Seafarers: Minotaur (original UA version), Tortles, Tritons, Sea Elves, Mark of Storm Stoneborn: Dwarves, Goliaths, Earth Genasi, Rock Gnomes, Mark of Wardingįorestborn: Wood Elves, Forest Gnomes, Firbolgs, Mark of Handlingįaefolk: High Elves, Satyrs, Fairies, can take one feature from Forestborn, The dragonmark subraces from Eberron might be useful to mine features from, as well. Over levels you can gain stuff from any of the races associated with that culture, so that you just exemplify being Stoneborn or Forestfolk or Wanderer, etc. Okay, so each culture would have a list of races that inform the design space of the culture and how it adds to a sidekick class. The idea being that you’re a Protector of The Wood. The Wood People would get elf stuff, and probably forest gnome and Firbolg stuff, and you would just choose whatever cosmetic lineage you want. The Mountain Dwarf Warrior would get Defensive and Great Weapon Figting, Toughness, maybe some Barbarian stuff, and maybe some artificer infusions?Įdit: got my wires crossed a little, didn’t mean to imply it would be a racial paragon. The Wood Elf Warrior, for instance, would get Two Weapon Fighting and Archery, eventually, and some ranger stuff related to wilderness and animals, and the Wood Elf Magic feat. What do you think? Is there room to do something interesting here? The idea relies on the premise that the sidekick classes are a bit less powerful and thus leave room for additional benefits. Making characters with Sidekick classes, and then adding stuff like feats for races, classic abilities that these days life as class features, etc, at tier levels, could allow a character to feel like their leveling up in their culture’s iconic traditions, becoming a cultural paragon. So, I’ll dig into my thoughts more deeply later, but I want to know what others think about the following idea
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